uberreiniger: (scaramouche (mellifera))
[personal profile] uberreiniger
Something I don't talk about very much is the way I get serious cases of 80's video game nostalgia. It's such a huge thing anymore and I kind of want to just enjoy the games and stay out of the whole scene that seems to go along with them now. Anyway, pursuing this hobby on the 'net a few days ago led to a run-in with a game I hadn't thought about in years, a game I spent the proverbial fortune in quarters on during my childhood. A game called Mr. Do!

The reason I'm making an entire post about it is because it so perfectly illustrates the difference between our realities as children and adults. The premise of Mr. Do! was thus: the game's eponymously-named main character, a circus clown, must burrow his way through fields of some multicolored substance (dirt? vegetation? cotton candy? The game never states.) in search of cherries while being pursued by monsters who look like red dinosaurs. You clear levels by collecting all the cherries, but the monsters can eat the cherries too. You can defend yourself from the monsters by use of a bouncing, unpredictable weapon called a "power ball." Littering the playfield in addition to cherries were several gold apples. Assuming Mr. Do the clown was the size of an ordinary human man, then these apples would correspondingly be of cyclopean proportions not seen since the hey day of Belgian surrealist Rene Magritte, and the monsters could likewise be slain by luring them underneath these colossal fruits whereupon they would be crushed like so much applesauce.

But wait! There's more! The machine at the center of the screen where the dinosaurs spawned out of would sometimes turn into a cake, cookies, or other such foodstuff. If you went and caught it, Clown Boy would then find himself besieged by a new monster with one of the letters of the word "EXTRA" emblazoned upon it. Killing every monster so adorned, of course, was your key to earning extra lives. But beware! The Extra beast was always escorted by a platoon of mooks who resembled a hybrid of the ghosts from Pac-Man and the Cookie Monster. Even worse, those mouths aren't just for show because those goons can eat your apples, depriving you of weapons! The whole mess looked something like this:

Image hosted by Photobucket.com

Did I mention that the accompanying music to this whole loony scenario was "The Can-Can"? It just makes sense, right?

Here is where the difference between childhood and adulthood is key. Let's review the scenario: a clown has to tunnel Dig-Dug style through the earth to collect cherries while evading dinosaurs and disembodied Cookie Monster heads to the tune of a song synonymous with the prostitutes of 1890's Paris. Explain this to any adult and they will dismiss it with one word: "Drugs." But a child does not question this world of dinosaurs and clowns. He accepts it as though born into it. The cherries must be captured. The dinosaurs overcome. The Extra Life monsters conqured nigh unto the very last. Of course a six foot high apple makes a natural booby trap. What else are you going to use it for? Goodness knows I never questioned it. There was nothing inane about it. The game was cute and colorful and that damn French dancing song, in all its warbly MIDI glory, was quite catching. Yet as an adult, even I must look at it now and go "huh?" I still think it's great, but man, I wish I still had that same ability to unquestioningly accept the beauty of the bizarre and whimsical. It's the same logic that makes Lewis Carroll's work seem frighting and bewildering to adults but to children, it's just Wonderland. It is the way it is because that is how it is and how it was made. Why question such a perfect engine?

I think the key is the utter lack of exposition regarding Mr. Do!'s plot. There is none. I think a little clarification as to why this clown is engaged in such a desperate battle for control of Under-Earth's cherry supply is in order, don't you? Such ambiguity certainly wouldn't stand in today's video game market. There is a rich potential for backstory here. It might go something like this...

"Once upon a time, in a land far beyond the Underground Forest, there lived a civilization of wise and powerful circus clowns. These clowns - all named after present-tense verbs not unlike the rock star Sting - flourished in peace and enlightenment, nourished by their cherry crops and utilizing the fearsome technology of the awesome Power Balls to fend off the dinosaur hordes.

But now something has gone wrong. Dark times face the clowns, threatening their way of life and their very existence. The cherry crops have begun to fail and the dinosaurs are growing more bold. Attacks on clown villages happen daily now. The clowns cannot sleep at night for the sound of their dying brethren's screams. In this age of chaos, one clown has risen up, volunteering to brave the Underground Forest in search of fresh cherries to revive his peoples' faltering crops. Armed with the last remaining Power Ball, Mr. Do steps forth to do battle against the armies of the night!"


Isn't that brilliant? I should write video game manuals. Please don't ask me to fill in plot holes such as how there came to only be one remaining Power Ball or why the clowns don't just pack up and move to a dinosaur-free parcel of real estate. I had a hard enough time as it was, making an appetizing cake batter out of the sawdust and molasses of this game's premise. Damn crazy drugged out game.

That was Mr. Do! When you were seven you probably got it. Now you probably don't. It doesn't matter. Gather ye cherries while ye may. The Cookie Monster heads are coming for you next.

Date: 2005-10-25 01:02 pm (UTC)
From: [identity profile] ghaidin.livejournal.com
Ehm. First, the praise to your storyline. It'd have fit very well in a game of the sort of "SilverRiver, the Battle for the Homeland" Hadn't it been because I read it kind of early, it'd have made me cry. I can only pray Mr Do will manage to bring sunshine and happiness back to his peaceful kin.

Second, a question... do you read Spanish? I keep on getting this mass emails that might interest you. They basically describe the childhood of the 70s-80s, I'm sure I'll get one of those (again) within a couple of weeks and I'd be most glad to feed your nostalgia. Some of them are pretty good, actually

Date: 2005-10-25 05:17 pm (UTC)
From: [identity profile] uberreiniger.livejournal.com
Sadly I do not habla the Espanol :( But I am glad that you liked my backstory! Please don't cry. Good triumphs in the end and the clowns live happily ever after, I promise!

Date: 2005-10-25 06:58 pm (UTC)
From: [identity profile] ghaidin.livejournal.com
*snif* OK, if you promise so! :P

Cotton Candy... Auughghghghghghhhhh....

Date: 2005-10-25 01:35 pm (UTC)
From: [identity profile] zombiecowboy.livejournal.com
Wow. I loved Mr. Do! That and the similar DigDug. But that's about as far as I wanted to ponder them.

But man, how cool would it be to burrow through cotton candy????

Re: Cotton Candy... Auughghghghghghhhhh....

Date: 2005-10-25 05:22 pm (UTC)
From: [identity profile] uberreiniger.livejournal.com
Depends on how many Cookie Monster heads are after you. Aye, there's the rub. There's the rub indeed.

Date: 2005-10-25 01:37 pm (UTC)
From: [identity profile] donkeyjon.livejournal.com
Qbert.

You are a strange, snork-like alien who lives on a bunch of crazy triangular platforms. Somehow, SNAKES got on the platforms, and you MUST touch each and every square on the platform before they eat you.

The end.

Date: 2005-10-25 01:46 pm (UTC)
From: [identity profile] kakita-shisumo.livejournal.com
Qbert was the best game EVAR.

Date: 2005-10-25 05:14 pm (UTC)
From: [identity profile] uberreiniger.livejournal.com
And red rubber balls. Somehow those were to be feared as well. However, Q-Bert in all its abstract confusion did have one striking piece of verisimilitude: one Q-Bert got bit by the snake he cussed up a storm!

Date: 2005-10-25 01:41 pm (UTC)
From: [identity profile] mellifera.livejournal.com
My games of choice were Frogger and Centipede. Frogger makes sense. You are a frog trying to cross the road. Of course, they never explain why the frog needs to cross the road. Perhaps the same reason as the infamous chicken.

Centipede......mushrooms and psychadelic colors. Need I say more?

Date: 2005-10-25 05:12 pm (UTC)
From: [identity profile] uberreiniger.livejournal.com
I owned the Frogger board game. Surprisingly, it was one of the coolest, most fun board games I've ever played.

Date: 2005-10-26 08:20 am (UTC)
From: [identity profile] kbetol.livejournal.com
The frog had to get to the other side because thats where his mate was. Well you had to waite for her to appear but thats why. Or maybe he had to get to work. Hay I noticed you took me off your friends list. I am sorry if I missed a cut, I have not been on-line for some time. Well if you feel like adding me I will do my best to keep up and won't be gone so long the next time.

Date: 2005-10-25 02:01 pm (UTC)
From: [identity profile] rustie25.livejournal.com
I love reading your writing. It is so descriptive!

Really, I think trying to make sense of any video game is pointless. I mean...even the "real" type, like grand theft auto. None of this junk makes sense. But if I had to pick a world to live in, I pick Super Mario Brothers :)

Date: 2005-10-25 05:21 pm (UTC)
From: [identity profile] uberreiniger.livejournal.com
It's pointless, but it's fun! And I'd be up for living in Super Mario World. You get to throw fireballs and grow big!

Date: 2005-10-25 02:41 pm (UTC)
From: [identity profile] shadowfell.livejournal.com
This game is also very reminiscient of Boulder Dash, one of my faves from the ol' Commodore 64 era. Nintendo did a remake of it, but it sucked. Anyway, you're a little alien looking guy who's digging through dirt to find diamonds hidden amongst these horrible, deadly rocks that fall on you or trap you if you're not careful. You can also form elaborate traps for badguys with the boulders, as well as turning that infectious amoeba-like goo into diamonds if you can surround it with boulders. Yeah. Makes perfect sense when you're six.

Date: 2005-10-25 05:20 pm (UTC)
From: [identity profile] uberreiniger.livejournal.com
Man, I remember wanting to play Boulder Dash and never getting to. Loadrunner was another one I always wanted but never got to try.

Date: 2005-10-25 05:31 pm (UTC)
From: [identity profile] shadowfell.livejournal.com
Boulder Dash is also one of those games I'll never be good enough to beat. Like I said, Nintendo remade it for the NES and it sucked, but it kept most of the original maps intact with a few tweaks here and there. But I can still only get through half the game. I have MAD NINTENDO SKILLZ and I can only beat half of it - basically the same half I could beat when I was six. Very very sad.

Date: 2005-10-26 09:34 am (UTC)
From: [identity profile] uberreiniger.livejournal.com
That's good they kept it somewhat authentic. Too many old NES ports were so different they were a completely different game and not a very good one. Don't feel bad for not beating it, though. I'm still stuck on Ultima Exodus for NES and can get no farther than I could at age eleven.

Date: 2005-10-25 06:36 pm (UTC)
From: [identity profile] hyades.livejournal.com
I miss Wizardry, by Sirtech. Once in a while I get an Apple ][ emulator and finish that game in about 5 hours, but... those stark green corridors just aren't the same for some reason :/

Image

Date: 2005-10-26 09:31 am (UTC)
From: [identity profile] uberreiniger.livejournal.com
I only barely remember that game. Looks almost identical to one of the old Ultima games.

Date: 2005-10-26 08:15 am (UTC)
From: [identity profile] kbetol.livejournal.com
I love that game :) Sorry I have not been around lately but I have been busy attending to my reality, crazy drugged out reality ;) You did well and you should write the game makers and say we want a new version of Mr. Do! My real opinion on this post is this:

"It would seem that as we all grow older and the days change so does how we all view the reality around us. It could be all chance or was it planed that way? Such questions of life and reality, the search for answers to obtain the truth. Yet every thing is nothing more then a memory of what reality once was."

Well I hope to catch up on LJ I will be around and I sure do hope you understood my opinion. I think you did anyway take it easy and do take care life is always just begging for there will always be change.

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